ABILITIES

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ABILITY DATABASE/DEFENSE/DEMORALIZER
Demoralizer ability icon, bronze tier

defense abilityBRONZE

Demoralizer

Increased ballcarrier fatigue on hit-stick tackles
Players with this

TIER LADDER

What each tier is worth

Each rung grants what the rung below it does, plus the effects counted here.

MECHANICS

Read at bronze. This ability gains effects as it climbs — the ones it picks up at this tier are marked. Triggers and shutdowns are shown at every tier because the data does not say which tier gates them — not because the game treats them the same.

TRIGGER

When it turns on

2
01

ActiveTackleType

This condition activates when the tackle type is active.

Related abilities ↗
02

RequestedTackleMechanic

This condition activates when the tackle mechanic is requested.

Related abilities ↗
THEN

EFFECT

What changes in-game

1
01

Tackle FatigueTargetAfterTackle

Fatigues the target after a tackle.

Related abilities ↗
THEN

STOP

What shuts it down

—
No recorded what shuts it down.

COMMUNITY SIGNAL

Does it deliver?

No ratings yet — be the first to weigh in.

AT BRONZE

What you need to know

Defenders with this ability will cause increased fatigue penalties when tackling a ballcarrier with a hit-stick tackle.
TRIGGERS2GAMEPLAY EFFECTS1DEACTIVATORS0

What else touches this.

Every ability writes a set of gameplay effects. These are the abilities whose sets meet this one's.
FROM THE GAME DATA
Identical effects to DeflatorDemoralizer modifies the same 1 gameplay effect as Deflator. They differ only in when they fire, so the choice between them is situational.

These abilities modify exactly the same 1 gameplay effect as Demoralizer — not a similar set, the same one. What separates them is the situation each one's own description names.

DeflatorMore ballcarrier fatigue on non-conservative tackles

Viewing Demoralizer: Increased ballcarrier fatigue on hit-stick tackles

GAMEPLAY FOOTAGE

See it in action

Community-submitted clips of Demoralizer activating.
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