ABILITIES

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ABILITY DATABASE/OFFENSE/FASTBREAK
Fastbreak ability icon, bronze tier

offense abilityBRONZE

Fastbreak

Slightly improved blocking on designed QB runs
Players with this

TIER LADDER

What each tier is worth

Each rung grants what the rung below it does, plus the effects counted here.

MECHANICS

Read at bronze. This ability gains effects as it climbs — the ones it picks up at this tier are marked. Triggers and shutdowns are shown at every tier because the data does not say which tier gates them — not because the game treats them the same.

TRIGGER

When it turns on

1
01

IsDesignedRun

This condition activates when the play being run is a designed run, or a play where the ball carrier is intended to run with the ball

Related abilities ↗
THEN

EFFECT

What changes in-game

5
01

GameModifierAbilities IgnoreRatingsPenaltiesAcceleration

Ignores penalties related to acceleration.

Related abilities ↗
02

GameModifierAbilities IgnoreRatingsPenaltiesCOD

Ignores penalties related to change of direction.

Related abilities ↗
03

GameModifierAbilities IgnoreRatingsPenaltiesSpeed

Ignores penalties related to speed.

Related abilities ↗
04

Running BlockShedInitialTimerPenalty

Running plays block shed initial timer penalty.

Related abilities ↗
05

Running PushThePile AutoWins

Ball carrier auto-wins when pushing the pile.

Related abilities ↗
THEN

STOP

What shuts it down

—
No recorded what shuts it down.

ADVANCED LOGIC

Attribute groups

2 conditional groups

Groups show which effects can be applied together after activation and deactivation checks.

GROUP 01

Running_PushThePile_AutoWins

Running_BlockShedInitialTimerPenalty

GROUP 02

GameModifierAbilities_IgnoreRatingsPenaltiesSpeed

GameModifierAbilities_IgnoreRatingsPenaltiesCOD

GameModifierAbilities_IgnoreRatingsPenaltiesAcceleration

COMMUNITY SIGNAL

Does it deliver?

No ratings yet — be the first to weigh in.

AT BRONZE

What you need to know

Passers with this ability receive slightly better blocking support on designed quarterback run plays.
TRIGGERS1GAMEPLAY EFFECTS5DEACTIVATORS0

What else touches this.

Every ability writes a set of gameplay effects. These are the abilities whose sets meet this one's.
FROM THE GAME DATA
YOU'RE VIEWINGFastbreak
3 SHAREDGrab-N-Go3 SHAREDHuman Joystick1 SHAREDGoal Line Back1 SHAREDLinchpin
Grab-N-Go3 of your 5 · 3 of their 9GameModifierAbilities IgnoreRatingsPenaltiesAcceleration · GameModifierAbilities IgnoreRatingsPenaltiesCOD
Human Joystick3 of your 5 · 3 of their 5GameModifierAbilities IgnoreRatingsPenaltiesAcceleration · GameModifierAbilities IgnoreRatingsPenaltiesCOD
Goal Line Back1 of your 5 · 1 of their 1Running BlockShedInitialTimerPenalty
Linchpin1 of your 5 · 1 of their 1Running BlockShedInitialTimerPenalty

GAMEPLAY FOOTAGE

See it in action

Community-submitted clips of Fastbreak activating.
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