offense abilityX-FACTOR
TIER LADDER
MECHANICS
What turns this ability on, what it changes, and what shuts it off.TRIGGER
Identifies the current game difficulty or play style (Arcade, Simulation, Competitive).
Determines the category of the offensive play call.
EFFECT
Grants the ball carrier an improved chance to break a two-man tackle following a fakeout move.
Grants the ball carrier an improved chance to successfully fake out a defender with a skill move.
Grants the ball carrier an improved chance to break a multi-man tackle following a fakeout move.
STOP
Counts successful hurdles performed by the ball carrier.
Counts successful juke moves performed by the ball carrier.
Counts successful spin moves performed by the ball carrier.
ALL TIERS
These abilities modify exactly the same 3 gameplay effects as First One Free — not a similar set, the same one. What separates them is the situation each one's own description names.
Viewing First One Free: High fakeout rate on next juke, spin, or hurdle
GAMEPLAY FOOTAGE