ABILITIES

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ABILITY DATABASE/DEFENSE/MID ZONE KO
Mid Zone KO ability icon, bronze tier

defense abilityBRONZE

Mid Zone KO

Slightly improved reactions & KO chance in mid zones
Players with this

TIER LADDER

What each tier is worth

Every rung grants the same effects — this ladder changes how much, not what.

WHERE IT APPLIES

The band Mid Zone KO works inside

Outside it, Mid Zone KO does nothing at all. The same at every tier.
up to 20 yards from the LoS

MECHANICS

The same at every tier. Madden 27 gives this ability one set of effects and changes how strongly they apply, rather than adding new ones at silver or gold. Triggers and shutdowns are shown at every tier because the data does not say which tier gates them — not because the game treats them the same.

TRIGGER

When it turns on

3
01

IsInZoneDefense

This condition activates when the player is in zone defense.

Related abilities ↗
02

IsPassBetween9And21YardsFromLOS

This condition activates when the pass being thrown is between 9 and 21 yards from the line of scrimmage

Related abilities ↗
03

IsThrowTargetInsideNumbers

This condition activates when the intended receiver of the pass is inside the numbers on the field

Related abilities ↗
THEN

EFFECT

What changes in-game

9
01

CatchingDef BreakOnThrowTimeReductionPercent

Reduces the time it takes for a defender to break on the ball by a percentage.

Related abilities ↗
02

CatchingDef CatchKnockout ModifyWindowTicks

Widens the timing window the defender has to force a catch knockout.

Related abilities ↗
03

CatchingDef CatchTiming RemovePerfectTickFramesFromReceiver

Narrows the receiver's perfect catch timing window.

Related abilities ↗
04

CatchingDef ChanceBlockCatchTackleOutcome Catch

Grants the defender an improved chance to block catch outcomes during a tackle.

Related abilities ↗
05

CatchingDef ChanceCatchTackleOutcome Knockout

Grants the defender an improved chance to knockout the ball carrier when tackling.

Related abilities ↗
06

CatchingDef ChanceMidAirOutcome Knockout

Grants the defender an improved chance to knockout the ball in mid-air situations.

Related abilities ↗
07

CatchingDef ChanceMpCatchOutcome DropKnockout

Grants the defender an improved chance to cause a drop or knockout multi-player (1v1) catches.

Related abilities ↗
08

CatchingDef ChancePerfectCatchTackleOutcome Knockout

Modifies catching/knockout chance on perfect catch tackles.

Related abilities ↗
09

CatchingDef PlayBall BreakChance

Grants the defender an improved chance to break on the ball.

Related abilities ↗
THEN

STOP

What shuts it down

—
No recorded what shuts it down.

COMMUNITY SIGNAL

Does it deliver?

No ratings yet — be the first to weigh in.

AT BRONZE

What you need to know

Defenders with this ability have a slightly improved chance to force catch knockouts and react quicker in any mid-field zone coverage, less than 20 yards from the LoS inside the numbers and 10-20 outside.
TRIGGERS3GAMEPLAY EFFECTS9DEACTIVATORS0

What else touches this.

Every ability writes a set of gameplay effects. These are the abilities whose sets meet this one's.
FROM THE GAME DATA
Identical effects to 4 other abilitiesMid Zone KO modifies the same 9 gameplay effects as Deep In Zone KO, Deep Out Zone KO, Deep Zone KO and Flat Zone KO. They differ only in when they fire, so the choice between them is situational.

These abilities modify exactly the same 9 gameplay effects as Mid Zone KO — not a similar set, the same one. What separates them is the situation each one's own description names.

Deep In Zone KOImproved reactions/knockouts in deep inside zones
Deep Out Zone KOImproved reactions/knockouts in deep outside zones
Deep Zone KOImproved reactions/knockouts in deep zones
Flat Zone KOImproved reactions & catch knockouts in flat zones

Viewing Mid Zone KO: Slightly improved reactions & KO chance in mid zones

GAMEPLAY FOOTAGE

See it in action

Community-submitted clips of Mid Zone KO activating.
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