ABILITIES

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ABILITY DATABASE/OFFENSE/MOSSED
Mossed ability icon

offense abilityX-FACTOR

Mossed

Wins 50+ yard aggressive catches
Players with this

TIER LADDER

No tiers

Mossed is an X-Factor. X-Factors are not tiered in Madden 27 — you have it or you are out of the zone.

WHERE IT APPLIES

The band Mossed works inside

Outside it, Mossed does nothing at all.
50+ yards from the line of scrimmage

MECHANICS

What turns this ability on, what it changes, and what shuts it off.

TRIGGER

When it turns on

2
01

DownfieldThrowDistanceFromLOS

This condition activates based upon the downfield throw distance from the line of scrimmage.

Related abilities ↗
02

RequestedCatchMechanic

Checks for user input regarding catch type (Aggressive, Possession, RAC).

Related abilities ↗
THEN

EFFECT

What changes in-game

12
01

Catching CatchTiming PerfectWindowTickMod

Widens the timing window for a perfect catch.

Related abilities ↗
02

Catching ChanceBlockCatchTackleOutcome Knockout

Grants the receiver an improved chance to block knockouts during a tackle.

Related abilities ↗
03

Catching ChanceBlockMpCatchOutcome DropKnockout

Grants the receiver an improved chance to block drop or knockouts during multi-player (1v1) catches.

Related abilities ↗
04

Catching ChanceBlockMpCatchOutcome Interception

Grants the receiver an improved chance to prevent an interception during a multi-player (1v1) catch.

Related abilities ↗
05

Catching ChanceDisablePhysicsForceKnockout

Grants the receiver an improved chance to avoid a physics-based knockout after the catch.

Related abilities ↗
06

Catching ChanceDisablePostCatchKnockouts

Grants the receiver an improved chance to disable post catch knockouts.

Related abilities ↗
07

Catching ChanceMidAirOutcome Catch

Grants the receiver an improved chance to catch the ball in mid-air situations.

Related abilities ↗
08

Catching ChanceMpCatchWin

Grants the receiver an improved chance to win on the catching animation during multi-player (1v1) catches.

Related abilities ↗
09

Catching ChancePressDirection DefenderAlwaysWrong

Forces the defender to guess the wrong press direction against the receiver.

Related abilities ↗
10

Catching ChancePressOutcome OffSuperWin

Grants the receiver an improved chance to super win a press coverage battle at the line.

Related abilities ↗
11

Catching ChancePressOutcome OffWin

Grants the receiver an improved chance to win a press coverage battle at the line.

Related abilities ↗
12

Catching ChanceSpCatch

Grants the receiver an improved chance to catch the ball.

Related abilities ↗
THEN

STOP

What shuts it down

—
No recorded what shuts it down.

ADVANCED LOGIC

Attribute groups

2 conditional groups

Groups show which effects can be applied together after activation and deactivation checks.

GROUP 01

Catching_ChanceBlockCatchTackleOutcome_Knockout

Catching_ChanceDisablePostCatchKnockouts

Catching_ChanceSpCatch

Catching_ChanceDisablePhysicsForceKnockout

Catching_ChanceMidAirOutcome_Catch

Catching_ChanceBlockMpCatchOutcome_DropKnockout

Catching_ChanceBlockMpCatchOutcome_Interception

Catching_ChanceMpCatchWin

GROUP 02

Catching_ChancePressOutcome_OffWin

Catching_ChancePressOutcome_OffSuperWin

Catching_ChancePressDirection_DefenderAlwaysWrong

COMMUNITY SIGNAL

Does it deliver?

No ratings yet — be the first to weigh in.

ALL TIERS

What you need to know

True legendary receivers make the impossible possible. While in the zone, they have greatly increased success rate on aggressive catches 50+ yards from the line of scrimmage.
TRIGGERS2GAMEPLAY EFFECTS12DEACTIVATORS0

What players have figured out

A deep-shot specialist with the thinnest evidence trail of any X-Factor here — no carrier to study, and forums lean on broader separation abilities instead.
COMMUNITY SOURCED
How it works

Only fires on aggressive shots roughly 50 to 55-plus yards downfield

Sources disagree on the exact cutoff between 50 and 55 yards, so treat it as a range rather than a fixed number — it does not apply to shorter aggressive catches or contested grabs closer to the line.

In practice

The window closes on downs played, not on a stat threshold

It deactivates simply as downs go by once lit, meaning it is a short, use-it-now window rather than something to save for later in the drive.

Watch out

There is no carrier to test it against

MUT.GG lists it without a live real-player card, unlike Bazooka, Unstoppable Force and Wrecking Ball, which all have confirmed carriers — so there is no usage to point at as a reference case, and everything below is read off the ability rather than off play.

Pairs with

Broader receiver threads favor separation abilities first

Forum discussion of receiver abilities generally prefers RAC 'Em Up over YAC 'Em Up for separation against press and man coverage — Mossed complements that as the occasional big-shot piece, not a per-play tool.

Watch out

A defensive Momentum Shift can shut it off before it fires

Opponents running that ability can wipe offensive zone progress, cutting a receiver out of the zone before the deep shot the ability depends on ever happens.

Based upon player reports and testing. Last Updated Aug 2, 2026

What else touches this.

Every ability writes a set of gameplay effects. These are the abilities whose sets meet this one's.
FROM THE GAME DATA
Identical effects to Max SecurityMossed modifies the same 12 gameplay effects as Max Security. They differ only in when they fire, so the choice between them is situational.

These abilities modify exactly the same 12 gameplay effects as Mossed — not a similar set, the same one. What separates them is the situation each one's own description names.

Max SecurityHigh success rate on possession catches

Viewing Mossed: Wins 50+ yard aggressive catches

GAMEPLAY FOOTAGE

See it in action

Community-submitted clips of Mossed activating.
Add a clip
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