ABILITIES

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ABILITY DATABASE/OFFENSE/RED ZONE THREAT
Red Zone Threat ability icon, bronze tier

offense abilityBRONZE

Red Zone Threat

Improved catching vs. single coverage in the red zone
Players with this

TIER LADDER

What each tier is worth

Every rung grants the same effects — this ladder changes how much, not what.

MECHANICS

The same at every tier. Madden 27 gives this ability one set of effects and changes how strongly they apply, rather than adding new ones at silver or gold. Triggers and shutdowns are shown at every tier because the data does not say which tier gates them — not because the game treats them the same.

TRIGGER

When it turns on

2
01

HasMPCatchPositionalAdvantage

This condition activates when the player has a positional advantage for catching a pass.

Related abilities ↗
02

IsInRedZone

This condition activates when the ball is snapped in the red zone

Related abilities ↗
THEN

EFFECT

What changes in-game

7
01

Catching CatchTiming PerfectWindowTickMod

Widens the timing window for a perfect catch.

Related abilities ↗
02

Catching ChanceBlockCatchTackleOutcome Knockout

Grants the receiver an improved chance to block knockouts during a tackle.

Related abilities ↗
03

Catching ChanceBlockMpCatchOutcome DropKnockout

Grants the receiver an improved chance to block drop or knockouts during multi-player (1v1) catches.

Related abilities ↗
04

Catching ChanceDisablePostCatchKnockouts

Grants the receiver an improved chance to disable post catch knockouts.

Related abilities ↗
05

Catching ChanceMidAirOutcome Catch

Grants the receiver an improved chance to catch the ball in mid-air situations.

Related abilities ↗
06

Catching ChanceMpCatchWin

Grants the receiver an improved chance to win on the catching animation during multi-player (1v1) catches.

Related abilities ↗
07

Catching ChanceSpCatch

Grants the receiver an improved chance to catch the ball.

Related abilities ↗
THEN

STOP

What shuts it down

1
01

IsThrowIntoDoubleCoverage

This condition activates when the quarterback is attempting to throw the ball to a receiver who is being covered by two or more defenders, potentially increasing the risk of an interception

Related abilities ↗

ADVANCED LOGIC

Attribute groups

3 conditional groups

Groups show which effects can be applied together after activation and deactivation checks.

GROUP 01

Catching_ChanceDisablePostCatchKnockouts

Catching_ChanceSpCatch

Catching_ChanceBlockCatchTackleOutcome_Knockout

GROUP 02

Catching_ChanceMidAirOutcome_Catch

GROUP 03

Catching_ChanceBlockMpCatchOutcome_DropKnockout

Catching_ChanceMpCatchWin

COMMUNITY SIGNAL

Does it deliver?

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AT BRONZE

What you need to know

When in the red zone, receivers with this ability have a better chance to win contested catches against single coverage.
TRIGGERS2GAMEPLAY EFFECTS7DEACTIVATORS1

What else touches this.

Every ability writes a set of gameplay effects. These are the abilities whose sets meet this one's.
FROM THE GAME DATA
Identical effects to 3rd Down ThreatRed Zone Threat modifies the same 7 gameplay effects as 3rd Down Threat. They differ only in when they fire, so the choice between them is situational.

These abilities modify exactly the same 7 gameplay effects as Red Zone Threat — not a similar set, the same one. What separates them is the situation each one's own description names.

3rd Down ThreatBetter 3rd down mid-range catching vs. single coverage

Viewing Red Zone Threat: Improved catching vs. single coverage in the red zone

GAMEPLAY FOOTAGE

See it in action

Community-submitted clips of Red Zone Threat activating.
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