defense abilityBRONZE
TIER LADDER
MECHANICS
Read at bronze. This ability gains effects as it climbs — the ones it picks up at this tier are marked. Triggers and shutdowns are shown at every tier because the data does not say which tier gates them — not because the game treats them the same.TRIGGER
This condition activates when the tackle type is active.
This condition activates when the tackle mechanic is requested.
EFFECT
Grants the defender an improved chance to prevent broken tackles when the ball carrier attempts a fake-out move.
Grants the defender an improved chance to prevent being faked out vs fake-out moves.
Grants the defender an improved chance to prevent broken multi-defender tackles when the ball carrier attempts a fake-out move.
STOP
AT BRONZE
The game's own activation conditions scope the boost to conservative and dive tackle attempts. A hit stick is a different request entirely, so Secure Tackler is silent on it no matter how the attempt is made.
CPU-controlled defenders default to conservative tackling, which is exactly the mechanic this ability boosts — hit-stick-focused abilities like Enforcer Supreme need an actual hit-stick attempt to do anything, so they sit idle on a CPU defender in a way this does not.
With trucking and spin ballcarrier abilities common, forum posters increasingly favor reliably landing a tackle over going for a hit-stick highlight — which is precisely the situation this ability is built for.
Forum scheme discussion recommends prioritizing it on the defenders who make first contact with the ballcarrier — D-line and linebackers — ahead of defensive backs.
Because it costs no AP, the decision to upgrade to Tackle Supreme is a budget question, not a case where Secure Tackler underperforms on its own terms.
GAMEPLAY FOOTAGE