ABILITIES

This website is not affiliated with, endorsed by, or sponsored by Madden NFL or EA Sports. The name "Madden NFL" and any related logos are trademarks of EA Sports and are used for informational purposes only.

Privacy Policy

Terms of Service

Contact Us

ABILITY DATABASE/DEFENSE/RUN COMMITTED
Run Committed ability icon, bronze tier

defense abilityBRONZE

Run Committed

Grants rush wins when correctly guessing a run play & losses when incorrect
Players with this

TIER LADDER

What each tier is worth

Every rung grants the same effects — this ladder changes how much, not what.

MECHANICS

The same at every tier. Madden 27 gives this ability one set of effects and changes how strongly they apply, rather than adding new ones at silver or gold. Triggers and shutdowns are shown at every tier because the data does not say which tier gates them — not because the game treats them the same.

TRIGGER

When it turns on

1
01

CorrectGuessOnCommit

This condition activates when the defense correctly guessed the type of play being run by the offense and is committing to stopping it

Related abilities ↗
THEN

EFFECT

What changes in-game

5
01

BlockingDef ChanceCutOutcome DefSuperWin

Grants the defender an improved chance to win by a large margin on a cut move.

Related abilities ↗
02

BlockingDef ChanceCutOutcome OffWin

Grants the defender an improved chance to lose on a cut move.

Related abilities ↗
03

BlockingDef ChanceDefMoveOutcome OffWin

Grants the defender an improved chance to lose on a defensive move.

Related abilities ↗
04

BlockingDef ChanceNonEngDefMoveOutcome OffWin

Grants the defender an improved chance to lose on a non-engaged defensive move.

Related abilities ↗
05

BlockingDef ChanceStandardOutcome DefSuperWin

Grants the defender an improved chance to win by a large margin.

Related abilities ↗
THEN

STOP

What shuts it down

1
01

IncorrectGuessOnCommit

This condition activates when the defense incorrectly guessed the type of play being run by the offense and committed to stopping it

Related abilities ↗

ADVANCED LOGIC

Attribute groups

2 conditional groups

Groups show which effects can be applied together after activation and deactivation checks.

GROUP 01

BlockingDef_ChanceCutOutcome_OffWin

BlockingDef_ChanceDefMoveOutcome_OffWin

BlockingDef_ChanceNonEngDefMoveOutcome_OffWin

GROUP 02

BlockingDef_ChanceCutOutcome_DefSuperWin

BlockingDef_ChanceStandardOutcome_DefSuperWin

COMMUNITY SIGNAL

Does it deliver?

No ratings yet — be the first to weigh in.

AT BRONZE

What you need to know

Defenders with this ability will dominantly win run blocks when they correctly use the Guess Play adjustment to predict a run. Incorrect guesses will result in a loss.
TRIGGERS1GAMEPLAY EFFECTS5DEACTIVATORS1

What else touches this.

Every ability writes a set of gameplay effects. These are the abilities whose sets meet this one's.
FROM THE GAME DATA
YOU'RE VIEWINGRun Committed
1 SHAREDGoal Line Stuff1 SHAREDInside Stuff1 SHAREDNo Outsiders1 SHAREDPass Committed1 SHAREDRun Stuffer1 SHAREDUnstoppable Force
Goal Line Stuff1 of your 5 · 1 of their 3BlockingDef ChanceStandardOutcome DefSuperWin
Inside Stuff1 of your 5 · 1 of their 3BlockingDef ChanceStandardOutcome DefSuperWin
No Outsiders1 of your 5 · 1 of their 3BlockingDef ChanceStandardOutcome DefSuperWin
Pass Committed1 of your 5 · 1 of their 5BlockingDef ChanceCutOutcome OffWin

GAMEPLAY FOOTAGE

See it in action

Community-submitted clips of Run Committed activating.
Add a clip
No clips yetBe the first to add a clip of Run Committed activating.