defense abilityX-FACTOR
TIER LADDER
MECHANICS
What turns this ability on, what it changes, and what shuts it off.TRIGGER
EFFECT
Grants the offensive player an improved chance to super win a blocked defensive move.
Grants the offensive player an improved chance to win a blocked defensive move.
Grants the defender an improved chance to super win a defensive move.
Grants the defender an improved chance to win on a defensive move.
Grants the defender an improved chance to super win an impact block.
Grants the defender an improved chance to win by a large margin on a non-engaged defensive move.
Grants the defender an improved chance to win on a non-engaged defensive move.
Grants the defender an improved chance to win against a double team on run plays.
Grants the defender an improved chance to win by a large margin.
Grants the defender an improved chance to upgrade defensive move wins to super wins.
Reduces the initial time taken for a defender to engage on a block.
STOP
ADVANCED LOGIC
Groups show which effects can be applied together after activation and deactivation checks.
BlockingDef_ChanceDefMoveOutcome_DefWin
BlockingDef_ChanceDefMoveOutcome_DefSuperWin
BlockingDef_ChanceBlockDefMoveOutcome_OffWin
BlockingDef_ChanceBlockDefMoveOutcome_OffSuperWin
BlockingDef_ChanceUpgradeDefWinToSuper_DefensiveMove
BlockingDef_ChanceNonEngDefMoveOutcome_DefWin
BlockingDef_ChanceNonEngDefMoveOutcome_DefSuperWin
BlockingDef_ChanceImpactOutcome_DefSuperWin
BlockingDef_InitialTimerReduction
BlockingDef_ChanceRunDblTeamOutcome_DefWin
BlockingDef_ChanceStandardOutcome_DefSuperWin
ALL TIERS
Forum description of the effect is direct: an "insta-shed" outcome on one-on-one blocks. That is why stacking a separate dominant-win ability on top of it reads as redundant rather than additive.
MUT.GG's own staff guidance states you do not need Edge Threat Elite once you are already running Unstoppable Force or Colossus — they are treated as functionally overlapping.
This is the actual fault line against Colossus: moderator guidance in a head-to-head thread is simply to run Colossus at defensive tackle and Unstoppable Force on the edge, where double teams are far less common.
It historically activates off pass-rush win volume and is lost after the defense gives up yardage — a momentum ability that rewards a rusher already getting home rather than bailing out a quiet game.
A veteran forum poster notes it is not as effective against the run as abilities like Inside Stuff or No Outsiders — it is purely a pass-rush tool, so pair it with a run-stop ability elsewhere on the front.
3 more share at least one effect.
GAMEPLAY FOOTAGE