Ability tier
Cards read at the tier you pick, and the choice follows you into an ability. Search still covers all three tiers.Improved tipped ball catching
Sacks heal your fatigue
Downhill hit-sticks force fumbles
Grants a free pass rush move after performing one
Press wins slightly fatigue the receiver
On field blockers have their resistance bars wiped
Dominantly win man press attempts
Zone chucks slightly fatigue the receiver
Dominant pass rush, even vs. double teams
Slightly improved reactions & KO chance in deep inside zones
Slightly improved reactions & KO chance in deep outside zones
Slightly improved KO chance in man vs. deep routes
Slightly improved reactions & KO chance in deep zones
Repairs fatigue of all linemen on 3rd/4th Down
Slightly increased ballcarrier fatigue on non-conservative tackles
Increased ballcarrier fatigue on hit-stick tackles
Grants dominant pass rush wins at twice the cost
Higher chance to defeat pass blocks & disrupt catches
Slightly improved pass rush moves & disengage angles from the edge
Slightly improved bull rush wins from max stamina
Hit-sticks have an increased chance to land
Pass Rush moves have slightly reduced stamina cost
Chance to pressure the QB while engaged with a blocker
Shows offensive play after 5 repeated calls each QTR
Slightly improved reactions & KO chance in flat zones
Slightly improved run sheds & disengage angles near the goal line
Slightly improved receiver cut reactions inside the numbers
Slightly improved run sheds & disengage angles against inside runs
Successful block sheds restore stamina
Slightly improved pass rush moves & disengage angles from the interior
Long Arm rush moves ignore a small amount of blocker resistance
Slightly increased cut stick success & fumble chance
Spectacular catch/swat animations for lurking defenders
Effort rush moves ignore a small amount of blocker resistance
Slightly improved KO chance in man vs. medium routes
Perfect catch tackles slightly increase knockouts and fatigue
Slightly improved reactions & KO chance in mid zones
Shows offensive play art via coach cam
Slightly increased fatigue replenishment on 3rd/4th down
Slightly improved run sheds & disengage angles against outside zone plays
Grants improved reactions to runoffs
Slightly improved receiver cut reactions in man coverage
Slightly improved impact block wins vs. WRs
Slightly improved catch knockouts against RBs
Slightly improved receiver cut reactions outside the numbers
Grants rush wins when correctly guessing a pass play & losses when incorrect
Slightly improved cost reduction & window for jumping snaps
Higher chance to defeat run blocks & disrupt catches
Rush moves no longer cost points
Rip rush moves ignore a small amount of blocker resistance
Grants rush wins when correctly guessing a run play & losses when incorrect
Shed attempts are free on run plays
Block shedding is more effective vs. run plays
Higher chance to avoid fakeouts
Slightly improved KO chance in man vs. short routes
Tighter coverage & more INTs on contested catches
Spin rush moves ignore a small amount of blocker resistance
Swim/club rush moves ignore a small amount of blocker resistance
Slightly larger area of effect for QB pressure and disruption
Improved coverage & catch knockouts in man and zone
Shed wins are less likely to add to blocker resistance
Pass rush wins lead to quicker block shedding
More INTs in zone coverage